# Including kodo-cpp in Your Application¶

This guide shows how to include the kodo-cpp library in your application.

First of all, you need to build kodo-cpp following the Getting Started guide. If you want to cross-compile for your target platform (e.g. Android, iOS, Raspberry Pi), please follow the Cross-compilation and Tool Options section.

In principle, you can use the library with any build system. Basically, you can choose between the shared library and the static library.

## Shared Library¶

In many cases, it is easier to include the shared library in your application. With the following command, you can copy the compiled shared library to the target folder specified by the install_path option. In this example, we will create the shared_test folder for this purpose:

python waf install --install_shared_libs --install_path="./shared_test"


Actually, kodo-cpp uses the kodo-c shared library that is called libkodoc.so on Linux, kodoc.dll on Windows and libkodoc.dylib on Mac OSX. You can link with this shared library using your own build system. You also need to include the kodocpp.hpp header in your code. This header file depends on other headers from kodo-cpp and on kodoc.h from kodo-c. All the necessary header files are installed to the include folder within the specified install_path.

Now we copy an existing kodo-cpp example (sparse_seed) to the shared_test folder and we compile it to a binary called myapp:

cp examples/sparse_seed/sparse_seed.cpp shared_test/myapp.cpp
cd shared_test


The following command demonstrates the necessary flags for the g++ compiler (other compilers require similar settings):

g++ myapp.cpp -o myapp -std=c++11 -I./include -L. -Wl,-Bdynamic -lkodoc \
-Wl,-rpath .


In practice, you should set the -I and -L flags to the path where you installed the shared library.

Now you should be able to run the new binary:

./myapp


If you dynamically link your application with the shared library, then you have to copy the shared library to a folder where your system can find it when you execute your application. On Windows, you typically place the DLL in the same folder as your executable. On Unix systems, you can set the rpath of your executable or you can adjust LD_LIBRARY_PATH to include the path where you installed the shared library.

## Static Library¶

After building kodo-cpp, you can install the static libraries to your target folder with the following command (the install_path option specifies the target folder which will be static_test in this example):

python waf install --install_static_libs --install_path="./static_test"


Actually, kodo-cpp is a header-only wrapper for the kodo-c static library that is called libkodoc_static.a on Linux and Mac and kodoc_static.lib on Windows. The install command also installs the static libraries from the kodo-cpp dependencies (you will need the fifiand cpuid libraries as well to link your application).

You can link with these static libraries using your own build system. Of course, you will need to include kodocpp.hpp in your code that depends on other header files. All the necessary header files are installed to the include folder within the specified install_path.

Now we copy an existing kodo-cpp example (sparse_seed) to the static_test folder and we compile it to a binary called myapp:

cp examples/sparse_seed/sparse_seed.cpp static_test/myapp.cpp
cd static_test


The following command demonstrates the necessary flags for the g++ compiler (other compilers require similar settings):

g++ myapp.cpp -o myapp -std=c++11 -I./include -Wl,-Bstatic -L. \
-lkodoc_static -lfifi -lcpuid -Wl,-Bdynamic


In practice, you should set the -I and -L flags to the path where you installed the static libraries.

Now you should be able to run the new binary (note that this binary will be quite large, since it includes all the static libraries):

./myapp


To reduce the size of the resulting binary, you can add the -s flag to the g++ command above to strip all debugging symbols.